Welcome back! I’m Conman, the creator of Arcade Convoy. Arcade Convoy started with ShapeShifter and gradually grew into a collection of seven arcade-style games. Each game has its own rules and style, but many of the ideas that began in ShapeShifter, including multiplayer play, unusual game rules, customization, AI, and different ways of using the arena, found their way into the rest of Arcade Convoy. I started the game around 2000, and after more than 25 years it has grown from its original DirectDraw version into the modern Direct3D 11 version I’m working on today.

ShapeShifter

ShapeShifter is the game that started Arcade Convoy and is still at the center of it. It includes more than 40 game types, solo and multiplayer play, multiple active shapes, AI-controlled shapes and ghosts, wraparound arenas, scrolling, and a large range of gameplay options. If you want to see what makes ShapeShifter different, start here.

Explore ShapeShifter →

The Games

Arcade Convoy includes seven different games, each with its own game types and style. Roto Lines is a color-matching game built around rotating blocks. Cards includes the Virtual Deck and a collection of card-game variations. There are also Checkers and Dominoes games. Space Racer is a fast side-scrolling racing game, while Brick Buster puts its own spin on brick breaking by giving you more control over the ball as you hit paddles, gain power, and destroy the arena. And at the center of Arcade Convoy is ShapeShifter, with solo and multiplayer game types built around everything I’ve added to it over the years.

Arcade Convoy also includes the editors and customization features I use to make content for the games. You can create levels, Brick Buster arenas, Space Racer objects, card-game variations, new shapes, textures, and other custom content. ShapeShifter’s game-type creator lets you build or edit your own game types, challenges, and convoys using a large set of gameplay options. Arcade Convoy also supports controllers and includes Arcade Convoy Radio for music both inside and outside the games.

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