In the heart of the ocean, there lies an island shrouded in perpetual darkness, where the only light comes from the fiery glow of an ever-erupting volcano. This is the Island of Endless Night, and it is here that I find myself stranded, memory washed away by the tides of fate.
As the stars twinkle like distant arcade screens, a voice booms from the heavens. It’s Conman, the mystical voice of the sky, decreeing my singular purpose on this enchanted isle: to create the ultimate arcade game, Shape Shifter. But as I survey the lonely arena with its solitary shape, a realization dawns on me—it’s not just about the game; it’s about the experience.
The island may be silent, but my heart beats to the rhythm of retro tunes. To bring life to this silent night, I must first craft the Arcade Convoy Radio. A device not just of wires and circuits, but of soul and sound. With it, I’ll weave a symphony of music types, each track seamlessly crossfading into the next, all controllable with the mere press of a game controller.
So, before I delve into the depths of game development, let’s ignite the airwaves with some killer tunes. The Arcade Convoy Radio isn’t just a music player; it’s the beacon that will guide me through the creation of Shape Shifter, the game that will set me free.
And as I set to work, under the watchful gaze of the volcano, I begin to piece together the ultimate jukebox, a companion in my quest to build the game that will illuminate the night.
Stay tuned for the next post, where we’ll dive into the making of Shape Shifter’s ‘Loner’ mode, but first, let’s get those tunes rolling on Arcade Convoy Radio.